
By Sarah Newton*
I recently saw this post and it really got me thinking about how we can manage Gen Y better by taking lessons from video games.
And while, in my experience, I am not sure that Gen Y in the UK keeps score (as stated in the article), so to speak, I do think that bosses can certainly learn how to manage youth by pulling information from the gaming world. As for understanding youth by understanding gaming, well certainly that would apply to boys in the UK but for girls you need to understand social gaming, which is so different.
For me, what they gain from gaming is not necessarily to keep score but to get a reward to keep going. In this modern day world it is a well known fact that young workers will not just go along for the ride as they use to, most want feedback and rewards to keep them going and they want to feel excited. As far as I can see, it goes far deeper than merely keeping score; it is about feeling the buzz of being alive.
So, if you manage lots of young employees, here is what I believe you can learn from their use of video games.
1. Instant feedback – a game gives instant feedback; you do something wrong, you die! You do something right, you move up a level, go further into the game, etc. Young employees want instant feedback, not a Sit down, how are you doing? once a month thing, but after the moment it happens. Ensure your on the ground managers know what to look for and how to correct and praise in an instant.
2. In a game the players know the objective, they know what they are supposed to achieve and when they reach that they get set another very clear task or goal. Make sure objectives you set youths are clear, concise, short-term, achievable goals and if you can link little perks to them, so much the better.
3. I know we all have this image that game play is very individual and people compete against each other or themselves, but that is simply not true anymore. Games are social and achieving something as a team or getting rewarded for helping another out are commonplace. How can you encourage collaboration rather than competition in your workplace and how can you reward helpful behavior?
4. Most games have rewards for achievement so, for example, in the popular Farmville when you gain more points and move up a level more options are open to you, such as things you can buy and how big your farm can be. How can you emulate something like these levels, which open up more privileges?
5. Above all see how you can install some fun into the day. It doesn’t have to mean that the work environment or day has to be interrupted, but the best way to get the most out of young employees is to keep it light, fun and exciting. Innocent in the UK do a great job of this and are seen as an aspirational company to work for. Their canteen has astro turf and their employees are encouraged to blog and share funny pictures. While this might not be appropriate for your company, I am sure that there is some way you could put some youthful energy into your everyday that will make everyone feel happier.


